All sorcerers are evil. Elisabeth has known that as long as she has known anything. Raised as a foundling in one of Austermeer’s Great Libraries, Elisabeth has grown up among the tools of sorcery—magical grimoires that whisper on shelves and rattle beneath iron chains. If provoked, they transform into grotesque monsters of ink and leather. She hopes to become a warden, charged with protecting the kingdom from their power.
When a dark force transforms Grayling’s mother into a tree, she must track the evil and free her mother’s stolen spell book. Grayling has never been far from home, and she has no skills with which to battle a sorcerer, so along her journey, she gathers a team of companions with various magical inclination, including a shapeshifting mouse and a witch who can control the weather. Together they follow the call of Grayling’s mother’s book to the source of the evil that’s taken it, and there, Grayling will have to fight to free the grimoire.