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Review: Rolls and Rivalry by Kristy Boyce

Rolls and Rivalry by Kristy Boyce

Rolls and Rivalry (Gaming and Romance #3)
Kristy Boyce
Delacorte Romance
Published May 5, 2026

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About Rolls and Rivalry

Roll the dice, strike up the band, and get ready for a swoon-worthy summer! A charming gaming romance that blends the magic of D&D with the camaraderie of band camp—from the bestselling author of Dating and Dragons!

Questing for love . . .

Hazel Buchanan has her senior year mapped out: Win respect as color guard captain, kick off her first D&D campaign, and steer clear of distractions. But her plan takes a critical hit when Max—her former best friend and longtime crush—returns to town with drumsticks in hand and an unexplained chip on his shoulder.

Hazel and Max can’t help bickering every time they’re together, and thanks to meddling parents, he’s invading her D&D game too. As Dungeon Master, she’s ready to shut him down, but D&D has a way of bringing people together like nothing else. Is this rivalry masking something more? With dice rolling and emotions spinning, Hazel might be in for more than she planned . . .

My Review

I really enjoyed the first book in this series, so I absolutely had to read this one. Each of the books in the series is pretty self-contained, so you could start with this one or go back to book one and enjoy them all in the order they were published. This one does have a brief cameo of a couple from book two.

All the marching band content was a lot of fun in this book. I like the way that the D&D elements and band elements intertwined. For example, Hazel invites her team to create D&D characters as a team-building exercise. It ends up becoming a long-running experience for the team, which really showcases the power of inside jokes and shared memories.

Having both D&D and marching band could have proved too many elements to bring together, but I think that the author did a great job balancing those things with the romance.

This is another book that draws on the friends-to-enemies-to-lovers trope, too. I liked getting to see Hazel and Max reconnect. I was on the edge of my seat as we learned why their friendship frayed in the first place and watched them navigate the obstacles that drove them apart.

At the beginning, I worried that the pranking was going to be too much for me. The percussion section and the color guard have an ongoing rivalry that gets kind of ugly. Like, not thriller-level ugly, but the percussionists do some pretty mean stuff to Hazel’s team. I wasn’t sure I was going to be able to like Max after some of that.

The story does address the meanness, and Max takes steps to repair his relationship with Hazel and earn back her trust. Ultimately, I felt good about that because it felt like there was course correction, not just shrugging and insisting the pranks were funny.

All in all, I enjoyed the book.

Content Notes

Recommended for Ages 14 up.

Profanity/Crude Language Content
Mild profanity used very rarely.

Romance/Sexual Content
Kissing.

Spiritual Content
None.

Violent Content
Some brief instances of bullying and mean pranks.

Drug Content
None.

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